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	<title>SunshowerGames</title>
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	<link>http://www.sunshowergames.com</link>
	<description>Making games no matter the weather outside</description>
	<lastBuildDate>Fri, 05 Mar 2010 21:36:17 +0000</lastBuildDate>
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		<title>New Project</title>
		<link>http://www.sunshowergames.com/?p=153</link>
		<comments>http://www.sunshowergames.com/?p=153#comments</comments>
		<pubDate>Fri, 05 Mar 2010 21:35:29 +0000</pubDate>
		<dc:creator>Pope</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.sunshowergames.com/?p=153</guid>
		<description><![CDATA[So last we left off with our unfinished game-jam game &#8216;mini cave defense&#8217; and our plan to add another few days of work to it.  Since then we&#8217;ve been busy with another few projects, so we haven&#8217;t yet finished it up, though it&#8217;s much further along then our last version.  Check it out here.
So [...]]]></description>
			<content:encoded><![CDATA[<p>So last we left off with our unfinished game-jam game &#8216;mini cave defense&#8217; and our plan to add another few days of work to it.  Since then we&#8217;ve been busy with another few projects, so we haven&#8217;t yet finished it up, though it&#8217;s much further along then our last version.  Check it out <a href="http://www.sunshowergames.com/?page_id=154">here.</a></p>
<p>So far we&#8217;re just over 100 hours, so hopefully we&#8217;ll get that one finished up soon.</p>
<p>Apart from that, we&#8217;ve been busy learning the ropes with Unity.  We&#8217;ve got a cool Unity project underway currently titled &#8216;inglorious robots&#8217;.  Here&#8217;s a <a href="http://www.sunshowergames.com/inglouriousRobots.png">screenshot</a> for now.</p>
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		<title>Steps To Finish This Game</title>
		<link>http://www.sunshowergames.com/?p=150</link>
		<comments>http://www.sunshowergames.com/?p=150#comments</comments>
		<pubDate>Tue, 15 Dec 2009 08:10:10 +0000</pubDate>
		<dc:creator>Pope</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.sunshowergames.com/?p=150</guid>
		<description><![CDATA[So our initial attempt at finishing the game within the scope of one game jam didn&#8217;t pan out.  Through the process we&#8217;ve identified a few holes in our game design/development process which we think could help get stuff done faster in the future, though one of our biggest issues was correctly estimating the scope of [...]]]></description>
			<content:encoded><![CDATA[<p>So our initial attempt at finishing the game within the scope of one game jam didn&#8217;t pan out.  Through the process we&#8217;ve identified a few holes in our game design/development process which we think could help get stuff done faster in the future, though one of our biggest issues was correctly estimating the scope of this project.</p>
<p>If we do another game jam in the future (which is very likely), we&#8217;ll have to reconsider what is feasible with only two people working on the project for a weekend.</p>
<p>However, we are still very keen to finish <em>Mini Cave Defense</em> and put it up for auction, so what we&#8217;ve decided to do is this:</p>
<ul>
<li>We&#8217;ve spent about 50 man hour s on the game thus far (25 hours each)</li>
<li>We decided to add another 50 man hours to try and get the game done (basically we&#8217;re adding another game jam span of time to this to see if we can finish it off)</li>
</ul>
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		<title>Game Jam (Day 3- Something That Resembles A Game)</title>
		<link>http://www.sunshowergames.com/?p=131</link>
		<comments>http://www.sunshowergames.com/?p=131#comments</comments>
		<pubDate>Mon, 14 Dec 2009 08:41:06 +0000</pubDate>
		<dc:creator>Pope</dc:creator>
				<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Mini Cave Defense]]></category>
		<category><![CDATA[Tower Defense]]></category>

		<guid isPermaLink="false">http://www.sunshowergames.com/?p=131</guid>
		<description><![CDATA[So the latest on our game is this: it ain&#8217;t done by any means.  We did get a LOT of stuff in, however as expected we&#8217;ve got some broken/missing features.  In addition we had a last second crash, so I can&#8217;t post the latest version, so I&#8217;ll give you the last working copy we have.
A [...]]]></description>
			<content:encoded><![CDATA[<p>So the latest on our game is this: it ain&#8217;t done by any means.  We did get a LOT of stuff in, however as expected we&#8217;ve got some broken/missing features.  In addition we had a last second crash, so I can&#8217;t post the latest version, so I&#8217;ll give you the last working copy we have.</p>
<p>A few notes:</p>
<ul>
<li>Our &#8216;info box&#8217; isn&#8217;t wired up</li>
<li>One of the tower graphics is missing</li>
<li>Yes all the towers are the same right now</li>
<li>Other bugs</li>
</ul>
<p>I&#8217;d say we&#8217;re at a stage where we&#8217;ve got a tech demo with promise, but we don&#8217;t yet have a game.  You be the judge:</p>
<p><a href="http://www.sunshowergames.com/?page_id=134"><img class="alignnone size-thumbnail wp-image-132" title="miniCaveDefenseLogo" src="http://www.sunshowergames.com/wp-content/uploads/2009/12/miniCaveDefenseLogo-150x150.png" alt="miniCaveDefenseLogo" width="150" height="150" /></a></p>
<p>Fixes, gameplay, and fun coming soon.</p>
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		<title>Game Jam (Day 2- Shit Gets Done)</title>
		<link>http://www.sunshowergames.com/?p=125</link>
		<comments>http://www.sunshowergames.com/?p=125#comments</comments>
		<pubDate>Sun, 13 Dec 2009 08:59:58 +0000</pubDate>
		<dc:creator>Pope</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.sunshowergames.com/?p=125</guid>
		<description><![CDATA[We both plowed through a lot of stuff today:
On the programming front we&#8217;ve got the following working (and more!):

Towers that shoot bullets
Enemies that take damage and die from said bullets
Path nodes for enemies (moving enemies)
Collision walls
A base that takes damage from enemies

On the art front, we&#8217;ve got some pretty visuals going on:


Definitely like how the [...]]]></description>
			<content:encoded><![CDATA[<p>We both plowed through a lot of stuff today:</p>
<p>On the programming front we&#8217;ve got the following working (and more!):</p>
<ul>
<li>Towers that shoot bullets</li>
<li>Enemies that take damage and die from said bullets</li>
<li>Path nodes for enemies (moving enemies)</li>
<li>Collision walls</li>
<li>A base that takes damage from enemies</li>
</ul>
<p>On the art front, we&#8217;ve got some pretty visuals going on:</p>
<p><a href="http://www.sunshowergames.com/mockup_V01.png"><img class="alignnone size-thumbnail wp-image-126" title="mockup_V01" src="http://www.sunshowergames.com/wp-content/uploads/2009/12/mockup_V01-150x150.png" alt="mockup_V01" width="150" height="150" /><br />
</a></p>
<p>Definitely like how the game jam demands that you don&#8217;t second guess yourself for too long.  The constant time pressure on you really forces you to make a decision fast, and then figure out a way to make it work.  </p>
<p>Last push tomorrow, so let&#8217;s hope this thing comes together (or falls to pieces spectacularly).</p>
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		<title>Game Jam (Day 1- Late Start)</title>
		<link>http://www.sunshowergames.com/?p=121</link>
		<comments>http://www.sunshowergames.com/?p=121#comments</comments>
		<pubDate>Sat, 12 Dec 2009 08:06:23 +0000</pubDate>
		<dc:creator>Pope</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.sunshowergames.com/?p=121</guid>
		<description><![CDATA[As the title implies, we had a late start today as we needed to take care of some other stuff in the morning (including sleep).  Probably began the jam about 4-5pm.
We had a general idea of what type of game we wanted to make going into this, so I&#8217;ll start by giving an idea of [...]]]></description>
			<content:encoded><![CDATA[<p>As the title implies, we had a late start today as we needed to take care of some other stuff in the morning (including sleep).  Probably began the jam about 4-5pm.</p>
<p>We had a general idea of what type of game we wanted to make going into this, so I&#8217;ll start by giving an idea of what the game concept is:</p>
<p><strong>Physics Defense</strong> (working title)</p>
<p>Our goal is to make a tower-defense style game laid out on a 2d plane.  We chose this genre of game for two reaons: 1. it&#8217;s the type of game that offers &#8217;scalable, repeatable gameplay&#8217; that we can hopefully get up and running fast, and 2. we want to make the game looks as pretty as possible (we think that a bunch of towers shooting box2d physics weapons against &#8216;gangly alien ragdolls&#8217; could look pretty neat).</p>
<p>So far we&#8217;ve got the following stuff knocked out:</p>
<ul>
<li>Game design doc</li>
<li>Features/milestones list + time estimates</li>
<li>Concept art</li>
<li>Some basic features (ability to &#8216;drag and drop&#8217; towers onto the stage)</li>
</ul>
<p>Should be a long, yet fruitful day tomorrow.  Hope to see this thing running at least at a basic level: enemy box gets shot by tower box and blows up (into little boxes).</p>
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		<title>Prepping for the Game Jam: Gold Coin Edition</title>
		<link>http://www.sunshowergames.com/?p=117</link>
		<comments>http://www.sunshowergames.com/?p=117#comments</comments>
		<pubDate>Fri, 11 Dec 2009 08:06:21 +0000</pubDate>
		<dc:creator>Pope</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.sunshowergames.com/?p=117</guid>
		<description><![CDATA[A game jam is where a team attempts to build a videogame from scratch in a ridiculously short deadline (say 48 hours).  The goal is to come up with a concept, design it, program it, and finish as much as you can do before time runs out (and is often accompanied with a lack [...]]]></description>
			<content:encoded><![CDATA[<p>A game jam is where a team attempts to build a videogame from scratch in a ridiculously short deadline (say 48 hours).  The goal is to come up with a concept, design it, program it, and finish as much as you can do before time runs out (and is often accompanied with a lack of showering/sleep and an excess of drinking).  </p>
<p>The outcome of this type of activity can be quite inventive, creative games, as well as buggy, incomplete disasters.</p>
<p>To kick things off (and get the two of us working on something), we decided to play with the idea of a Game Jam, and transform it into what we call a &#8216;Game Jam: Gold Coin Edition&#8217; wherein we not only build a game within a short timeline, we also put it up for auction (on a flash auction site) to see how much it will go for.</p>
<p>As far as I know this has not been attempted before- if it has, please let me know, and you will have severely disappointed me.</p>
<p>So this weekend starting tomorrow (friday), Sunshower will give this a shot.  The start time will be whenever we wake up and get to the office tomorrow.  The end time will be this sunday-ish.</p>
<p>Could this fail horribly?<br />
Yes.  </p>
<p>Will it?<br />
Probably.</p>
<p>Are we going to try anyways?<br />
Seems likely.</p>
<p>Will keep you posted.</p>
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		<title>Hello Gaming Public!</title>
		<link>http://www.sunshowergames.com/?p=1</link>
		<comments>http://www.sunshowergames.com/?p=1#comments</comments>
		<pubDate>Thu, 12 Nov 2009 19:50:00 +0000</pubDate>
		<dc:creator>Pope</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.sunshowergames.com/?p=1</guid>
		<description><![CDATA[SunshowerGames.com is finally live!  I&#8217;m not 100% sure where this website will go and evolve to, but I&#8217;m of the type to figure stuff out as I go anyways.
To start things off, I feel like I should tell a bit about the company:
Sunshower is the result of what happens when two Andrews, one a programmer [...]]]></description>
			<content:encoded><![CDATA[<p>SunshowerGames.com is finally live!  I&#8217;m not 100% sure where this website will go and evolve to, but I&#8217;m of the type to figure stuff out as I go anyways.</p>
<p>To start things off, I feel like I should tell a bit about the company:</p>
<p>Sunshower is the result of what happens when two Andrews, one a programmer another an artist- both fresh out of university- join together to try and make games.  We have a more interesting &#8216;backstory&#8217; to our company (cue the world&#8217;s smallest violin), which I&#8217;ll save for a future post, but suffice to say, we&#8217;ve had a troubled past (over the last 6 months).  However, for now I&#8217;ll give you (our first readers) an idea of the two individuals behind Sunshower, and then look to the future.</p>
<p>There are two founders of Sunshower:</p>
<ul>
<li>Andrew Osborne: a programming extraordinaire with multiple degrees (Engineering physics and Computer Science).  He specializes and evangelizes in &#8216;methodical programming&#8217; and loves a good <em>process</em>.  His favorite game (as far as I know) is the 80&#8217;s x-men arcade game.</li>
</ul>
<ul>
<li>Andrew Pope (me): I&#8217;m an artist with reasonable skill in traditional and new media.  I was one of the mass-horde of university grads who long to be game designers, yet don&#8217;t have or can&#8217;t find a route into the industry.  Through a series of fortunate events over a span of a year or so, I&#8217;ve now started to find that route (Sunshower).</li>
</ul>
<p>For now I&#8217;ll leave it at that.  There&#8217;s a lot to figure out for this website/blog, so I feel like I need to clarify our goals for it before I move too much further.  So I&#8217;ll leave you with a series of unorganized ideas in no particular order of stuff that MAY be included on this site:</p>
<ul>
<li>Sunshower&#8217;s games/services &lt;- very likely</li>
<li>Design philosophies/processes/post-mortems/lessons learned/shoulders to cry on</li>
<li>A 24-48 hour Game Jam</li>
<li>Advice on starting up (as we figure it out ourselves)</li>
<li>Work-in-progress stuff, maybe concept art on future games</li>
<li>Sexy pics and free money &lt;- unlikely</li>
</ul>
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