Archive for December, 2009

Steps To Finish This Game

Tuesday, December 15th, 2009

So our initial attempt at finishing the game within the scope of one game jam didn’t pan out.  Through the process we’ve identified a few holes in our game design/development process which we think could help get stuff done faster in the future, though one of our biggest issues was correctly estimating the scope of [...]

Game Jam (Day 3- Something That Resembles A Game)

Monday, December 14th, 2009

So the latest on our game is this: it ain’t done by any means.  We did get a LOT of stuff in, however as expected we’ve got some broken/missing features.  In addition we had a last second crash, so I can’t post the latest version, so I’ll give you the last working copy we have.
A [...]

Game Jam (Day 2- Shit Gets Done)

Sunday, December 13th, 2009

We both plowed through a lot of stuff today:
On the programming front we’ve got the following working (and more!):

Towers that shoot bullets
Enemies that take damage and die from said bullets
Path nodes for enemies (moving enemies)
Collision walls
A base that takes damage from enemies

On the art front, we’ve got some pretty visuals going on:

Definitely like how the [...]

Game Jam (Day 1- Late Start)

Saturday, December 12th, 2009

As the title implies, we had a late start today as we needed to take care of some other stuff in the morning (including sleep).  Probably began the jam about 4-5pm.
We had a general idea of what type of game we wanted to make going into this, so I’ll start by giving an idea of [...]

Prepping for the Game Jam: Gold Coin Edition

Friday, December 11th, 2009

A game jam is where a team attempts to build a videogame from scratch in a ridiculously short deadline (say 48 hours). The goal is to come up with a concept, design it, program it, and finish as much as you can do before time runs out (and is often accompanied with a lack [...]

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