Hello Gaming Public!
SunshowerGames.com is finally live! I’m not 100% sure where this website will go and evolve to, but I’m of the type to figure stuff out as I go anyways.
To start things off, I feel like I should tell a bit about the company:
Sunshower is the result of what happens when two Andrews, one a programmer another an artist- both fresh out of university- join together to try and make games. We have a more interesting ‘backstory’ to our company (cue the world’s smallest violin), which I’ll save for a future post, but suffice to say, we’ve had a troubled past (over the last 6 months). However, for now I’ll give you (our first readers) an idea of the two individuals behind Sunshower, and then look to the future.
There are two founders of Sunshower:
- Andrew Osborne: a programming extraordinaire with multiple degrees (Engineering physics and Computer Science). He specializes and evangelizes in ‘methodical programming’ and loves a good process. His favorite game (as far as I know) is the 80’s x-men arcade game.
- Andrew Pope (me): I’m an artist with reasonable skill in traditional and new media. I was one of the mass-horde of university grads who long to be game designers, yet don’t have or can’t find a route into the industry. Through a series of fortunate events over a span of a year or so, I’ve now started to find that route (Sunshower).
For now I’ll leave it at that. There’s a lot to figure out for this website/blog, so I feel like I need to clarify our goals for it before I move too much further. So I’ll leave you with a series of unorganized ideas in no particular order of stuff that MAY be included on this site:
- Sunshower’s games/services <- very likely
- Design philosophies/processes/post-mortems/lessons learned/shoulders to cry on
- A 24-48 hour Game Jam
- Advice on starting up (as we figure it out ourselves)
- Work-in-progress stuff, maybe concept art on future games
- Sexy pics and free money <- unlikely
