Hello Gaming Public!

SunshowerGames.com is finally live!  I’m not 100% sure where this website will go and evolve to, but I’m of the type to figure stuff out as I go anyways.

To start things off, I feel like I should tell a bit about the company:

Sunshower is the result of what happens when two Andrews, one a programmer another an artist- both fresh out of university- join together to try and make games.  We have a more interesting ‘backstory’ to our company (cue the world’s smallest violin), which I’ll save for a future post, but suffice to say, we’ve had a troubled past (over the last 6 months).  However, for now I’ll give you (our first readers) an idea of the two individuals behind Sunshower, and then look to the future.

There are two founders of Sunshower:

  • Andrew Osborne: a programming extraordinaire with multiple degrees (Engineering physics and Computer Science).  He specializes and evangelizes in ‘methodical programming’ and loves a good process.  His favorite game (as far as I know) is the 80’s x-men arcade game.
  • Andrew Pope (me): I’m an artist with reasonable skill in traditional and new media.  I was one of the mass-horde of university grads who long to be game designers, yet don’t have or can’t find a route into the industry.  Through a series of fortunate events over a span of a year or so, I’ve now started to find that route (Sunshower).

For now I’ll leave it at that.  There’s a lot to figure out for this website/blog, so I feel like I need to clarify our goals for it before I move too much further.  So I’ll leave you with a series of unorganized ideas in no particular order of stuff that MAY be included on this site:

  • Sunshower’s games/services <- very likely
  • Design philosophies/processes/post-mortems/lessons learned/shoulders to cry on
  • A 24-48 hour Game Jam
  • Advice on starting up (as we figure it out ourselves)
  • Work-in-progress stuff, maybe concept art on future games
  • Sexy pics and free money <- unlikely

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Making games no matter the weather outside