Game Jam (Day 2- Shit Gets Done)

We both plowed through a lot of stuff today:

On the programming front we’ve got the following working (and more!):

  • Towers that shoot bullets
  • Enemies that take damage and die from said bullets
  • Path nodes for enemies (moving enemies)
  • Collision walls
  • A base that takes damage from enemies

On the art front, we’ve got some pretty visuals going on:

mockup_V01

Definitely like how the game jam demands that you don’t second guess yourself for too long.  The constant time pressure on you really forces you to make a decision fast, and then figure out a way to make it work. 

Last push tomorrow, so let’s hope this thing comes together (or falls to pieces spectacularly).

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