Game Jam (Day 2- Shit Gets Done)
We both plowed through a lot of stuff today:
On the programming front we’ve got the following working (and more!):
- Towers that shoot bullets
- Enemies that take damage and die from said bullets
- Path nodes for enemies (moving enemies)
- Collision walls
- A base that takes damage from enemies
On the art front, we’ve got some pretty visuals going on:
Definitely like how the game jam demands that you don’t second guess yourself for too long. The constant time pressure on you really forces you to make a decision fast, and then figure out a way to make it work.
Last push tomorrow, so let’s hope this thing comes together (or falls to pieces spectacularly).

